<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FND's Blag &#187; gaming</title>
	<atom:link href="http://fnd.lewcid.org/blog/archive/tag/gaming/feed" rel="self" type="application/rss+xml" />
	<link>http://fnd.lewcid.org/blog</link>
	<description>Just Another Personal Wobsite</description>
	<lastBuildDate>Thu, 11 Mar 2010 15:19:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>London Geek Nights: Game Programming</title>
		<link>http://fnd.lewcid.org/blog/archive/40</link>
		<comments>http://fnd.lewcid.org/blog/archive/40#comments</comments>
		<pubDate>Sat, 22 Nov 2008 09:55:15 +0000</pubDate>
		<dc:creator>FND</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[open source]]></category>

		<guid isPermaLink="false">http://fnd.lewcid.org/blog/?p=40</guid>
		<description><![CDATA[I really enjoyed yesterday&#8217;s Geek Night on game development. Instead of writing an elaborate draft that ends up never getting published, I&#8217;ve decided to simply post a few quick notes (personal and non-authoritative): XNA (Microsoft&#8217;s game development toolkit for Windows and Xbox 360) live demo was fun, and it seemed fairly easy to get started [...]]]></description>
			<content:encoded><![CDATA[<p>I really enjoyed yesterday&#8217;s <a href="http://upcoming.yahoo.com/event/1076776">Geek Night</a> on <a href="http://londongeeknights.wetpaint.com/page/Developing+Games">game development</a>.<br />
Instead of writing an elaborate draft that ends up never getting published, I&#8217;ve decided to simply post a few quick notes (personal and non-authoritative):<br />
<span id="more-40"></span></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Microsoft_XNA">XNA</a> (Microsoft&#8217;s game development toolkit for Windows and Xbox 360) live demo was fun, and it seemed fairly easy to get started</li>
<li>Python is suitable for game development (e.g. OpenGL with <a href="http://www.pyglet.org">pyglet</a>), though with obvious performance limitations</li>
<li><a href="http://en.wikipedia.org/wiki/Agile_software_development">Agile</a> methodologies would be even more suitable in game development than in traditional IT, but apathy and lacking/flawed feedback loops (publishers and retailers are harmful intermediaries) seem to prevent widespread adoption<sup>[1]</sup></li>
<li>Open Source is mostly shunned in game development, often due to apathy and ignorance (there are a few positive examples though, like <a href="http://en.wikipedia.org/wiki/Lua_(programming_language)#Games">Lua</a>); extreme short-term thinking prevents the realization of FOSS&#8217;s long-term benefits; standardization is actively subverted by platform vendors<sup>[2]</sup></li>
<li>my overall impression is that the gaming industry is pretty messed up, largely because it&#8217;s dominated by vendors rather than consumer interests</li>
</ul>
<ol class="footnotes"><li id="footnote_0_40" class="footnote">apparently, the gaming industry doesn&#8217;t perceive itself as part of the IT industry &#8211; while it sits somewhere between traditional IT and the movie/entertainment business, it tends to prefer the latter (which is also reflected in the semantics, e.g. &#8220;game studio&#8221;) </li><li id="footnote_1_40" class="footnote">instead of licensing game engines (e.g. Epic Games&#8217; <a href="http://en.wikipedia.org/wiki/Unreal_Engine">Unreal Engine</a>), why are there no collaborative development efforts &#8211; similar to the way <a href="http://en.wikipedia.org/wiki/Apache_HTTP_Server">Apache</a> now provides a superior alternative to <a href="http://en.wikipedia.org/wiki/Internet_Information_Services">IIS</a></li></ol>]]></content:encoded>
			<wfw:commentRss>http://fnd.lewcid.org/blog/archive/40/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Usability in Gaming: Doing It Wrong</title>
		<link>http://fnd.lewcid.org/blog/archive/22</link>
		<comments>http://fnd.lewcid.org/blog/archive/22#comments</comments>
		<pubDate>Sun, 19 Oct 2008 09:35:31 +0000</pubDate>
		<dc:creator>FND</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[FAIL]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[observations]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://fnd.lewcid.org/blog/?p=22</guid>
		<description><![CDATA[While computer/video games certainly have a number of good things to teach about usability in software and web design, there are also quite a few mind-bogglingly bad examples. exhibit A: Mario Kart Wii turn on Wii console confirm health &#38; safety warning from the console&#8217;s main menu, select &#8220;channel&#8221; Mario Kart Wii select Start confirm [...]]]></description>
			<content:encoded><![CDATA[<p>While computer/video games certainly have a number of good things to teach about usability in software and web design, there are also quite a few mind-bogglingly bad examples.</p>
<p>exhibit A: Mario Kart Wii<br />
<span id="more-22"></span></p>
<ol>
<li>turn on Wii console</li>
<li>confirm health &amp; safety warning</li>
<li>from the console&#8217;s main menu, select &#8220;channel&#8221; <em>Mario Kart Wii</em></li>
<li>select <em>Start</em></li>
<li>confirm Wiimote wrist-strap warning</li>
<li>confirm Mario Kart Wii portal screen</li>
<li>select license (player profile)</li>
<li>from the game&#8217;s main menu, select game mode (here: <em>Single Player</em>)</li>
<li>select race type (here: <em>Grand Prix</em><sup>[1]</sup>)</li>
<li>select vehicle class (50-150cc, karts and/or bikes)</li>
<li>select player character</li>
<li>select vehicle</li>
<li>select drifting mode (manual/automatic)</li>
<li>select cup (tracks)</li>
<li>confirm selection</li>
</ol>
<p>Each of those screens comes with a certain delay due to loading time or animations &#8211; why didn&#8217;t anybody notice and fix that before the release?</p>
<ol class="footnotes"><li id="footnote_0_22" class="footnote">Other game modes, e.g. multiplayer races, involve a few additional steps&#8230;</li></ol>]]></content:encoded>
			<wfw:commentRss>http://fnd.lewcid.org/blog/archive/22/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
