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	<title>FND's Blag &#187; FAIL</title>
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	<description>Just Another Personal Wobsite</description>
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		<title>Usability in Gaming: Doing It Wrong</title>
		<link>http://fnd.lewcid.org/blog/archive/22</link>
		<comments>http://fnd.lewcid.org/blog/archive/22#comments</comments>
		<pubDate>Sun, 19 Oct 2008 09:35:31 +0000</pubDate>
		<dc:creator>FND</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[FAIL]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Mario Kart]]></category>
		<category><![CDATA[observations]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://fnd.lewcid.org/blog/?p=22</guid>
		<description><![CDATA[While computer/video games certainly have a number of good things to teach about usability in software and web design, there are also quite a few mind-bogglingly bad examples. exhibit A: Mario Kart Wii turn on Wii console confirm health &#38; safety warning from the console&#8217;s main menu, select &#8220;channel&#8221; Mario Kart Wii select Start confirm [...]]]></description>
			<content:encoded><![CDATA[<p>While computer/video games certainly have a number of good things to teach about usability in software and web design, there are also quite a few mind-bogglingly bad examples.</p>
<p>exhibit A: Mario Kart Wii<br />
<span id="more-22"></span></p>
<ol>
<li>turn on Wii console</li>
<li>confirm health &amp; safety warning</li>
<li>from the console&#8217;s main menu, select &#8220;channel&#8221; <em>Mario Kart Wii</em></li>
<li>select <em>Start</em></li>
<li>confirm Wiimote wrist-strap warning</li>
<li>confirm Mario Kart Wii portal screen</li>
<li>select license (player profile)</li>
<li>from the game&#8217;s main menu, select game mode (here: <em>Single Player</em>)</li>
<li>select race type (here: <em>Grand Prix</em><sup>[1]</sup>)</li>
<li>select vehicle class (50-150cc, karts and/or bikes)</li>
<li>select player character</li>
<li>select vehicle</li>
<li>select drifting mode (manual/automatic)</li>
<li>select cup (tracks)</li>
<li>confirm selection</li>
</ol>
<p>Each of those screens comes with a certain delay due to loading time or animations &#8211; why didn&#8217;t anybody notice and fix that before the release?</p>
<ol class="footnotes"><li id="footnote_0_22" class="footnote">Other game modes, e.g. multiplayer races, involve a few additional steps&#8230;</li></ol>]]></content:encoded>
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